IIISABEL IBASCO
07.01PROFESSIONAL 3D + DIGITAL FASHIONISABEL IBASCO / PORTFOLIO

DIGITAL AVATAR DEVELOPMENT

Ana

An evolving digital twin across character creation, 3D, texturing and real-time workflows.

Role
Independent long-term development
Tools
DAZ Studio, Blender, Substance Painter, Unreal Engine
Outcome
Ongoing avatar, design canvas + virtual representation
PROJECT FOCUS
One identity evolving alongside the tools and workflows used to create her.
01

Project context

Ana is my digital twin: a long-term project that serves both as a canvas for my designs and as my representation within virtual spaces. She began as an experiment in self-portraiture and continues to connect art, technology and fashion.

02

Role + technical execution

DAZ Studio, Blender, Substance Painter, Unreal Engine

Ana began in DAZ Studio, then moved into Blender for sculpting, retopology and refinement, and Substance Painter for material and skin development. Her most recent iteration is a MetaHuman in Unreal Engine, enabling advanced rigging, animation and real-time rendering. AI-driven agency is part of the project's future development.

03

Project media

SUPPLIED PROJECT ASSETS

Ana is an independent ongoing project. Software and platform trademarks remain the property of their respective owners.